Blender
Here's my notes on blender. I'll keep adding to it as I learn more.
Resources
Conventions
Rationale
- Always render the front towards
-Y(create Monkey object to see the default orientation). - A material should ideally be used to represent a material in the real world.
- Use Linked Objects (simple) or Collection Instances (advanced) to reuse objects. The latter allows you to edit your mesh in one place and have the changes reflected in all instances.
Non default settings
Status bar
Right click the status bar to enable Scene statistics.
Interface
- Set
Color Picker TypetoSquare (SV + H). This will make it easier to pick more granular colours.
Navigation
- Enable
Orbit around selection - Enable
Auto depth - Enable
Zoom to mouse position
Vocabulary
Interface
| Term | Description |
|---|---|
| Manipulator | The manipulator is the tool that allows you to move, rotate and scale objects in the 3d viewport. |
Objects
| Term | Description |
|---|---|
| Vertex | A vertex is a point in 3d space. It is the most basic element of a 3d object. |
| Edge | An edge is a line between two vertices. |
| Face | A face is a flat surface between three or more vertices. Sometimes called Polygon. |
| Mesh | A mesh is a collection of vertices, edges and faces, that create a shape. |
| Object | An object is the combination of a mesh, the material and the texture. Two objects can share the same mesh. |
Visuals
| Term | Type | Description |
|---|---|---|
| Material | parameters | A material is a set of properties that define what an object looks like when rendered. It contains 1 or more shaders and 0 or more textures. |
| Shader | logic | A shader is a program that consists of rules and logic and runs on the GPU to determine the color of each pixel of an object based on different conditions. |
| Texture | image | A texture is an image that is placedon the surface of an object to give it a move realistic look. |
Gotchas
- The camera with the solid triangle is the active camera.
Important hotkeys
note
Blender shortcuts depend on the mouse cursor position.
TL;DR
Use these often for a smooth experience
Tabto switch between object and edit modeShift + Spaceto switch to move/rotate/scale manipulatorNumpad .to focus viewport on selected object
Mouse navigation
MMBto rotate viewShift + MMBto pan viewCtrl + MMBto zoom viewAlt + drag MMBto rotate view (90-degree snap) in orthographic mode
Keyboard navigation
Numpad 2, 4, 6, 8to rotate viewShift + Numpad 2, 4, 6, 8to pan viewNumpad +, -to zoom viewNumpad 1, 3, 7to view from front, right, topNumpad 9to rotate view 180 degreesNumpad 5to toggle orthographic/perspective view
User interface
- Hover a field and
Ctrl + Cto copy the value. Can be a text or a number or even things like colours. Hover another field andCtrl + Vto paste the value. Ctrl + PgUpandCtrl + PgDnto switch between workspaces (Layout, Modeling, Sculpting etc.)Ctrl + Spaceto toggle editor fullscreen modeTabto toggle edit mode1, 2, 3to switch between vertex, edge and face selection modeF9to open last operation settingsNto toggle right panelShift + Ssnap menu
Viewport
Hometo focus on sceneNumpad .to focus on selected objectAlt + Zto toggle X-ray modeZto open shading overlay
Camera
note
The camera with the solid triangle is the active camera.
Numpad 0to toggle Camera viewCtrl + Numpad 0to set active cameraCtrl + Alt + Numpad 0to align active camera to current viewGpan cameraG, Z, Zto pan camera along Z axis
Adding an object
Shift + RMBto set the 3d cursor positionShift + Ato add objectShift + Cto reset 3d cursor position
Transformations
Gto move selected (Alt + Gto reset)Rto rotate selected (Alt + Rto reset)Sto scale selected (Alt + Sto reset)
Selection
Ato select allA, AorAlt + Ato deselect allCtrl + Ito invert selectionXto delete selectedHto hide selectedShift + Hto hide unselectedAlt + Hto reveal hidden objects/to isolate selected objectsLto select linked sub-objects (vertices, edges, faces)Shift + Lto deselect linked sub-objects